Basic Rules & Positions!

 

An introduction to the rules of Water Polo...by Scott Finney

Remember, these are just the basic rules, to help give you an understanding of the game. The pictures were taken from the official rules of US Water Polo.

Definitions- Minor Fouls - Major Fouls - Referee Signals

Definitions:

Minor Foul
- The whistle is blown once and play stops. If the player who is fouled has the ball, they get a free throw. If the player who is fouled is a defender, they are awarded the ball and get a free throw. The referee will point to the player who has the free throw with one arm and the direction of the team with the other.

Major Foul
- The whistle is blown twice. Play stops, and the player who commits the foul gets ejected for 20 seconds. This usually happens to a defensive player. The referee will point to the player who commits the foul (and blow the whistle), and point to the ejection area (and blow the whistle again).

Brutality
- A brutality is called when a player kicks or strikes (or attempts to kick or strike) an opponent or official with malicious intent. The player who is charged with a brutality is excluded from the rest of the game. (See WP 21.10).

Important Rules:

1.      Players can touch the ball with only ONE HAND

2.      Players cannot stand on the bottom of the pool. (This is not entirely true, but it is the way we will play).

3.      Players are allowed only TWO major fouls during a game. On the third, the player is ejected.

4.      If a defender interferes with a free throw, it is a MAJOR foul (ejection). /li>



Examples of Minor Fouls:

1.      When a player pushes off the side of the pool (or the bottom).

2.      A "False Start" at the beginning of play.

3.      Holding the ball under water (even if the defensive player is holding your arm down):

4.      Touching the ball with two hands.

5.      Hitting the arm or body of an offensive player who has the ball:

6.      Hitting the ball with a clenched fist.

7.      Pushing off of a defensive player:

8.      When a player is within 2 meters of their opponent's goal (and the ball is behind them). (This is considered off-sides).

9.      When the player throws the ball out of bounds.

10.    If the team keeps the ball for more than 35 seconds (the length of the shot clock) without taking a shot on goal.


Examples of Major Fouls:

1.      If the offensive player intentionally comes in contact with the defensive player:

2.      Holding on to the offensive player:

3.      Interfering with a free throw:

4.      Pulling back on a player:

5.      Sinking a player:

6.      Misconduct (foul language, etc.)

7.      Leaving the ejection area illegally.


Examples of Referee Signals:

Ball Under

Minor Foul

Off the Bottom

Ejections - Single and Double

Jump Ball (Neutral Throw)


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PLAYER POSITIONS



2 Meter:
The ideal 2 meter player is big both in weight and height. He/She needs average speed and good hands. Having both left and right handers helps the team offensively. A 2 meter player needs to have an even disposition and poise, while absorbing punishment, in order to be effective offensively. He/She must be smart and able to make reads quickly.

2 Meter Guard:
A 2 meter defender must have the size to match up with large 2 meter players. He/She must be tough, quick and possess above average end to end speed. Quickness may compensate for a lack of size, but both are preferable. He/She must have the tools to develop into a strong outside shooter.

Utility:
Because this is a player that will be expected to do a little bit of everything, he/she must be quick, fast, strong, and of average height and weight. Quite often he/she is outgoing, confident, and the team leader.

Point Driver:
Starting with quickness and speed, this player also must be creative and smart. He/She must be able to accelerate and get inside water, he/she needs good hands and a quick release. He/She must have the ability to make things happen.

Lefty Driver:
In addition to a solid left hand, he/she must be quick, with the ability to accelerate to get open. He/She must be a good outside shooter, an excellent passer and playmaker.

Post Driver:
This player may be average in size, but must be fast. He/She needs power along with quickness. He/She must lead the counter attack, be able to get ball side and set up a counter attack player. He/She will be expected to shoot will from the outside and be an accurate passer.

Goalie:
A goalie must be mentally tough, with the ability to maintain his/her composure during stressful game situations. Personality and attitude are vital traits for a quality goalie. Size, especially height, is important, but quickness and strong legs are of a higher priority. A quality goalie must be able to pass accurately, both long and short. He/She must be a student of the game, both offensively and defensively.

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